Post by Ptak on Jul 11, 2006 7:10:05 GMT -5
Repost of my thoughts on the recently released rogue talent review. Granted, its just the talent tree, and none of the ability changes, as they haven't been released yet. Originally going to go up on the official forums, as soon as they come back up.
*****
Short version for the TLDR crowd: GGPO Rogues, or how I learned to stop worrying and love (by love I mean be completely disgusted, of course) the lack of a talent review. Go ahead now and hit the reply button and flame away with your QQ's, L2Ps, L2Raids, Cry More Nubs/Noobs/whatever you kids are using to further butcher the english language with these days. It's in the upper right hand corner of this post.
Ok, here I go...
This morning I got a small glimmer of happiness in my black little heart when I saw the new rogue talent tree for the next patch.
Ever been kicked in the teeth, fallen backwards down a flight of stairs onto a street where you were run over by a bus, struck by lightning, then had a meteor fall on you all the while finding out you just got fired from your job, your significant other just broke up with you because you were so terrible a member of your sex that you turned them homosexual, and then having an IRS agent walk by and serve you audit papers?
OK, me either, but I'll be damned if thats not what I'm likening my review to. Especially after seeing the druid review, and the mage review. Heck, I can even point out solid improvements to the pally and warlock ones after talking to some guildies. The 1 to 50 game was ok, maybe a bit overpowered for us, yeah, I'll give you that. But 50 up? Since the last round of class changes, it's just gotten worse for us. Bugs, broken class defining abilities, the appearance of general apathy from devs who decide that 'rogues are the most balanced class, in terms of what we envision them to be'... If I had known that I was envisioned to be a third rate overall DPS class from the start, I probably wouldn't have rolled a rogue as my first, oldest, and (sadly, because appearantly I'm masochistic enough to still enjoy the concept outlined by Blizzard in the freaking manual) most loved character.
This review completely wrecks my 20/0/31 crit dagger build, and it's one I've been very sucessful with for a long time. Fine, I can adapt and learn a new playstyle. You take away a lot of the things I never used in my build and replace them with combined talents I won't use to free up points, I can get that. However, some of the placement of the newer things that I might actually want to take or swap out for older ideas seems a little rediculous.
Looks like Adra's done. Not a single big problem that rogues have were really addressed by this review, and the talent tree's are so unchanged that not only will my build remain unchanged, rogues in general are still going to be second class melee DPS'ers. Where's an improvement to Eviscerate that will be availible outside of a raid? Wheres anything that makes me more than just a mediocre bit of burst damage (IF and ONLY IF I happen to get lucky and land several crits in a row, and I'm sitting on some of the best blues I reasonable have access to as a casual player) ONCE every 5 minutes. Where's anything to reduce cooldowns? How about anything relating to vanish being fixed? Any kind of kite protection?
You know how come I do more damage than any other melee DPS in my guild on average?
Because I'm the only melee DPS'er in my guild. Yeah, ok, we're small, and we like it that way.
At least it won't be any harder to get into a pug, I guess. Won't be any easier either though.
...Glad I still have my 60 priest alt (or main now, after this). RIP Adragonia.
*****
Short version for the TLDR crowd: GGPO Rogues, or how I learned to stop worrying and love (by love I mean be completely disgusted, of course) the lack of a talent review. Go ahead now and hit the reply button and flame away with your QQ's, L2Ps, L2Raids, Cry More Nubs/Noobs/whatever you kids are using to further butcher the english language with these days. It's in the upper right hand corner of this post.
Ok, here I go...
This morning I got a small glimmer of happiness in my black little heart when I saw the new rogue talent tree for the next patch.
Ever been kicked in the teeth, fallen backwards down a flight of stairs onto a street where you were run over by a bus, struck by lightning, then had a meteor fall on you all the while finding out you just got fired from your job, your significant other just broke up with you because you were so terrible a member of your sex that you turned them homosexual, and then having an IRS agent walk by and serve you audit papers?
OK, me either, but I'll be damned if thats not what I'm likening my review to. Especially after seeing the druid review, and the mage review. Heck, I can even point out solid improvements to the pally and warlock ones after talking to some guildies. The 1 to 50 game was ok, maybe a bit overpowered for us, yeah, I'll give you that. But 50 up? Since the last round of class changes, it's just gotten worse for us. Bugs, broken class defining abilities, the appearance of general apathy from devs who decide that 'rogues are the most balanced class, in terms of what we envision them to be'... If I had known that I was envisioned to be a third rate overall DPS class from the start, I probably wouldn't have rolled a rogue as my first, oldest, and (sadly, because appearantly I'm masochistic enough to still enjoy the concept outlined by Blizzard in the freaking manual) most loved character.
This review completely wrecks my 20/0/31 crit dagger build, and it's one I've been very sucessful with for a long time. Fine, I can adapt and learn a new playstyle. You take away a lot of the things I never used in my build and replace them with combined talents I won't use to free up points, I can get that. However, some of the placement of the newer things that I might actually want to take or swap out for older ideas seems a little rediculous.
Looks like Adra's done. Not a single big problem that rogues have were really addressed by this review, and the talent tree's are so unchanged that not only will my build remain unchanged, rogues in general are still going to be second class melee DPS'ers. Where's an improvement to Eviscerate that will be availible outside of a raid? Wheres anything that makes me more than just a mediocre bit of burst damage (IF and ONLY IF I happen to get lucky and land several crits in a row, and I'm sitting on some of the best blues I reasonable have access to as a casual player) ONCE every 5 minutes. Where's anything to reduce cooldowns? How about anything relating to vanish being fixed? Any kind of kite protection?
You know how come I do more damage than any other melee DPS in my guild on average?
Because I'm the only melee DPS'er in my guild. Yeah, ok, we're small, and we like it that way.
At least it won't be any harder to get into a pug, I guess. Won't be any easier either though.
...Glad I still have my 60 priest alt (or main now, after this). RIP Adragonia.